Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.

Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display.
Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior.
Added widescreen support.
Changed up the menus and UI for build.
This commit is contained in:
Justin Marshall
2026-05-04 08:45:25 -07:00
parent 1a7a463c80
commit 6a21513a54
32 changed files with 1381 additions and 81 deletions
+1 -1
View File
@@ -258,7 +258,7 @@ bool rvGEWorkspace::NewFile ( void )
return false;
}
empty = "windowDef Desktop { rect 0,0,640,480 }";
empty = "windowDef Desktop { rect 0,0,1280,720 }";
file->Write ( empty, empty.Length() );
fileSystem->CloseFile ( file );