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Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display. Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior. Added widescreen support. Changed up the menus and UI for build.
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@@ -258,7 +258,7 @@ bool rvGEWorkspace::NewFile ( void )
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return false;
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}
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empty = "windowDef Desktop { rect 0,0,640,480 }";
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empty = "windowDef Desktop { rect 0,0,1280,720 }";
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file->Write ( empty, empty.Length() );
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fileSystem->CloseFile ( file );
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