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https://github.com/jmarshall23/DoomRTX.git
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Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display. Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior. Added widescreen support. Changed up the menus and UI for build.
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@@ -1154,8 +1154,8 @@ bool rvGEApp::NewFile ( void )
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WS_CHILD|WS_VISIBLE|WS_CLIPCHILDREN|WS_HSCROLL|WS_VSCROLL|WS_MAXIMIZE,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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640,
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480,
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SCREEN_WIDTH,
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SCREEN_HEIGHT,
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mMDIClient,
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mInstance,
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(LONG)workspace );
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@@ -1205,8 +1205,8 @@ bool rvGEApp::OpenFile ( const char* filename )
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WS_CHILD|WS_VISIBLE|WS_CLIPCHILDREN|WS_HSCROLL|WS_VSCROLL|WS_MAXIMIZE,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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640,
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480,
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SCREEN_WIDTH,
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SCREEN_HEIGHT,
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mMDIClient,
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mInstance,
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(LONG)workspace );
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