Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.

Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display.
Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior.
Added widescreen support.
Changed up the menus and UI for build.
This commit is contained in:
Justin Marshall
2026-05-04 08:45:25 -07:00
parent 1a7a463c80
commit 6a21513a54
32 changed files with 1381 additions and 81 deletions
+4 -4
View File
@@ -1154,8 +1154,8 @@ bool rvGEApp::NewFile ( void )
WS_CHILD|WS_VISIBLE|WS_CLIPCHILDREN|WS_HSCROLL|WS_VSCROLL|WS_MAXIMIZE,
CW_USEDEFAULT,
CW_USEDEFAULT,
640,
480,
SCREEN_WIDTH,
SCREEN_HEIGHT,
mMDIClient,
mInstance,
(LONG)workspace );
@@ -1205,8 +1205,8 @@ bool rvGEApp::OpenFile ( const char* filename )
WS_CHILD|WS_VISIBLE|WS_CLIPCHILDREN|WS_HSCROLL|WS_VSCROLL|WS_MAXIMIZE,
CW_USEDEFAULT,
CW_USEDEFAULT,
640,
480,
SCREEN_WIDTH,
SCREEN_HEIGHT,
mMDIClient,
mInstance,
(LONG)workspace );