Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.

Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display.
Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior.
Added widescreen support.
Changed up the menus and UI for build.
This commit is contained in:
Justin Marshall
2026-05-04 08:45:25 -07:00
parent 1a7a463c80
commit 6a21513a54
32 changed files with 1381 additions and 81 deletions
+6 -6
View File
@@ -146,18 +146,18 @@ void R_RenderGuiSurf( idUserInterface *gui, drawSurf_t *drawSurf ) {
float guiModelMatrix[16];
float modelMatrix[16];
guiModelMatrix[0] = axis[0][0] / 640.0;
guiModelMatrix[4] = axis[1][0] / 480.0;
guiModelMatrix[0] = axis[0][0] / SCREEN_WIDTH;
guiModelMatrix[4] = axis[1][0] / SCREEN_HEIGHT;
guiModelMatrix[8] = axis[2][0];
guiModelMatrix[12] = origin[0];
guiModelMatrix[1] = axis[0][1] / 640.0;
guiModelMatrix[5] = axis[1][1] / 480.0;
guiModelMatrix[1] = axis[0][1] / SCREEN_WIDTH;
guiModelMatrix[5] = axis[1][1] / SCREEN_HEIGHT;
guiModelMatrix[9] = axis[2][1];
guiModelMatrix[13] = origin[1];
guiModelMatrix[2] = axis[0][2] / 640.0;
guiModelMatrix[6] = axis[1][2] / 480.0;
guiModelMatrix[2] = axis[0][2] / SCREEN_WIDTH;
guiModelMatrix[6] = axis[1][2] / SCREEN_HEIGHT;
guiModelMatrix[10] = axis[2][2];
guiModelMatrix[14] = origin[2];