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Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display. Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior. Added widescreen support. Changed up the menus and UI for build.
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@@ -32,8 +32,8 @@ If you have questions concerning this license or the applicable additional terms
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// device context support for gui stuff
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//
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const int VIRTUAL_WIDTH = 640;
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const int VIRTUAL_HEIGHT = 480;
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const int VIRTUAL_WIDTH = SCREEN_WIDTH;
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const int VIRTUAL_HEIGHT = SCREEN_HEIGHT;
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const int BLINK_DIVISOR = 200;
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class idDeviceContext {
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