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Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display. Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior. Added widescreen support. Changed up the menus and UI for build.
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@@ -211,7 +211,7 @@ float SCR_DrawFPS( float y ) {
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s = va( "%ifps", fps );
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w = strlen( s ) * BIGCHAR_WIDTH;
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renderSystem->DrawBigStringExt( 635 - w, idMath::FtoiFast( y ) + 2, s, colorWhite, true, localConsole.charSetShader);
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renderSystem->DrawBigStringExt( (SCREEN_WIDTH - 5.0f) - w, idMath::FtoiFast(y) + 2, s, colorWhite, true, localConsole.charSetShader);
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}
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return y + BIGCHAR_HEIGHT + 4;
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