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Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display. Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior. Added widescreen support. Changed up the menus and UI for build.
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@@ -0,0 +1,11 @@
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windowDef Desktop {
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rect 0, 0, 1280, 720
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backcolor 0, 0, 0, 1
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windowDef Background {
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rect 0, 0, 1280, 720
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background "guis/assets/splash/launch"
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matcolor 1 ,1, 1, 1
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visible 1
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}
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}
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