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Fixed stamped decals not rendering correctly
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@@ -1740,7 +1740,8 @@ typedef struct glScreenSpaceDecal_s
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float pad0;
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float color[4];
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uint32_t textureId;
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float pad1[3];
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uint32_t blendMode; // 0 = alpha blend, 1 = multiplicative stain
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float pad1[2];
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} glScreenSpaceDecal_t;
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int glRaytracingInit(void);
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