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Added converted E3 data.
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@@ -0,0 +1,37 @@
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//
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// bloodspray particle
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//
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numParticles 50
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material textures/particles/bloodspray
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// sphere x,y,z radius1, radius2
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initialVelocity ( cone, 0, 0, 0, 1.65, 0, 0, 3, 2 )
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//initialVelocity ( line, 0, 0, 0, 0.5, 0, 0 )
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// the size is between 0.5 and 1.25
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size ( 5, 9 )
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//randomColor ( 1.0, line, 0.8, 0.1, 0.1, 1, 0.0, 0.0 )
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livefor 2.5
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trailSize 5
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staydead
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begin {
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// when a particle dies, it will re-start with the same base velocity
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//copyVelocitys
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movewithParent
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// target color rgba, scale to get there
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targetColor ( 1, 1, 1, 0.0, 0.25 )
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// allow up to 150 particles per iteration to appear in the defined plane
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source ( 10, box, -1, -1, -1, 1, 1, 1 )
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//source ( 6, cone, 0.0, 0.0, 0.0, 1, 0, 0, 3, 1)
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// what kind of gravity force is applied to them
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gravity ( 0.0, 0.0, -0.20)
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killunseen
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leaveThisOnWorldContact ( "textures/decals/dsplat5", "textures/decals/dsplat7", "textures/decals/dsplat11", 30 )
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// run this loop
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applyMathSoFar
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}
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