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https://github.com/jmarshall23/DoomRTX.git
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Added converted E3 data.
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@@ -0,0 +1,33 @@
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//
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// bubble particle
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//
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numParticles 512
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//material textures/particles/bluesparks
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material textures/particles/teleportsparks2
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//material textures/sfx/bubble
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// sphere x,y,z radius1, radius2
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//initialVelocity ( line, 0, 0, 0, 0, 0, 0 )
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initialVelocity ( point, 0, 2, 0 )
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// the size is between 0.5 and 0.75
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size ( 0.75, 2 )
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randomColor ( 0.5, line, 1.0, 1.0, 2.0, 0.5, 0.5, 0.5 )
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angle ( 0, 359 )
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rotationSpeed ( -1, 1 )
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liveforever
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movewithparent
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begin {
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// when a particle dies, it will re-start with the same base velocity
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copyVelocitys
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// allow up to 150 particles per iteration to appear in the defined plane
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source ( 0.75, cylinder, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 3, 0 )
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killIfOlderThan 500
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//applyDamping (0.9, 0.9, 0.9)
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// run this loop
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applyMathSoFar
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}
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