mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-19 20:19:50 +02:00
Added converted E3 data.
This commit is contained in:
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textures/base_door/stedoorframe2_toggle
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{
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qer_editorimage textures/base_door/stedoorframe2.tga
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bumpmap textures/base_door/stedoorframe2_local.tga
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diffusemap textures/base_door/stedoorframe2_d.tga
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specularmap textures/base_door/stedoorframe2_s.tga
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{
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if ( parm7 == 0 )
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blend add
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map textures/base_door/stedoorframered_add.tga
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rgb 5
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}
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{
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if ( parm7 == 1 )
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blend add
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map textures/base_door/stedoorframegrn_add.tga
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rgb 5
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}
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}
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textures/base_door/leftframe2
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{
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qer_editorimage textures/base_door/leftframe2.tga
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diffusemap textures/base_door/leftframe2_d.tga
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specularmap textures/base_door/leftframe2_s.tga
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bumpmap textures/base_door/leftframe2_local.tga
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}
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textures/base_door/gdoor1glass
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{
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translucent
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//surfaceparm nonsolid
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//surfaceparm noimpact
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surfaceparm monsterclip
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surfaceparm playerclip
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twoSided
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noshadows
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//polygonOffset
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qer_editorimage textures/base_door/gdoor1glass.tga
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{
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blend diffuseMap
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map textures/base_door/gdoor1glass.tga
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}
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// {
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// blend bumpmap
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// map heightmap( textures/base_door/gdoor1glass_local.tga, 3 )
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//
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//
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// }
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{
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blend add
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cubeMap env/bland
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texgen reflect
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}
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}
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textures/base_door/gdoor1
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{
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noShadows
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//polygonOffset
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twoSided
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surfaceparm noimpact
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qer_editorimage textures/base_door/gdoor1.tga
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{
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blend diffuseMap
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map textures/base_door/gdoor1_d.tga
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alphaTest 0.5
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}
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specularmap textures/base_door/gdoor1_s.tga
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bumpmap addnormals(textures/base_door/gdoor1_local.tga , heightmap( textures/base_door/gdoor1_h.tga, 6 ) )
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}
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textures/base_door/leftframe
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{
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qer_editorimage textures/base_door/leftframe.tga
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diffusemap textures/base_door/leftframe_d.tga
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specularmap textures/base_door/leftframe_s.tga
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bumpmap textures/base_door/leftframe_local.tga
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}
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textures/base_door/nobbydoor_fx
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{
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qer_editorimage textures/base_door/nobbydoor_fx.tga
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{
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blend add
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Map textures/base_door/nobbydoor_fx.tga
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red parm0 * 2
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green parm1 * 2
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blue parm2 * 2
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}
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}
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textures/base_door/nobbydoor
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{
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qer_editorimage textures/base_door/nobbydoor.tga
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// surfaceparm discrete
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// flarepic textures/base_door/nobbydoor_flare.tga
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bumpmap addnormals( textures/base_door/nobbydoor_local.tga , heightmap( textures/base_door/nobbydoor_h.tga, 7 ) )
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diffusemap textures/base_door/nobbydoor_d.tga
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specularmap textures/base_door/nobbydoor_s.tga
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}
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textures/base_door/glass_door
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{
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translucent
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//surfaceparm nonsolid
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//surfaceparm noimpact
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surfaceparm monsterclip
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surfaceparm playerclip
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twoSided
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noshadows
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//polygonOffset
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qer_editorimage textures/base_door/glass_door.tga
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{
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blend diffuseMap
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map textures/base_door/glass_door.tga
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}
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{
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blend add
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cubeMap env/bland
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texgen reflect
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}
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}
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textures/base_door/cold_door2
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{
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qer_editorimage textures/base_door/cold_door2.tga
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diffusemap textures/base_door/cold_door2_d.tga
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specularmap textures/base_door/cold_door_s.tga
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bumpmap addnormals( textures/base_door/cold_door_local.tga , heightmap( textures/base_door/cold_door_h.tga, 3 ) )
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}
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textures/base_door/cold_door
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{
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qer_editorimage textures/base_door/cold_door.tga
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diffusemap textures/base_door/cold_door_d.tga
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specularmap textures/base_door/cold_door_s.tga
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bumpmap addnormals( textures/base_door/cold_door_local.tga , heightmap( textures/base_door/cold_door_h.tga, 3 ) )
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}
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textures/base_door/stor_door
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{
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qer_editorimage textures/base_door/stor_door.tga
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diffusemap textures/base_wall/squarepanel_d.tga
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specularmap textures/base_wall/squarepanel_s.tga
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bumpmap addnormals( textures/base_wall/squarepanel_local.tga , heightmap( textures/base_wall/squarepanel_h.tga, 3 ) )
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}
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textures/base_door/door1
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{
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qer_editorimage textures/base_door/door1.tga
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bumpmap models/seneca/textures/door1_local.tga
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diffusemap models/seneca/textures/door1_d.tga
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specularmap models/seneca/textures/door1_s.tga
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}
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//[Texture is used for the track on which sliding doors run.
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textures/base_door/doortrak
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{
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qer_editorimage textures/base_door/doortrak.tga
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diffusemap textures/base_door/doortrak_d.tga
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bumpmap heightmap (textures/base_door/doortrak_b.tga, 5)
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specularmap textures/base_door/doortrak_s.tga
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}
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