mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-20 04:30:12 +02:00
Added converted E3 data.
This commit is contained in:
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/***********************************************************************
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trigger
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***********************************************************************/
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entityDef trigger_multiple {
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"editor_color" ".5 .5 .5"
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"editor_mins" "?"
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"editor_maxs" "?"
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"editor_material" "textures/common/trigmulti"
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"editor_usage" "Variable sized repeatable trigger. Must be targeted at one or more entities. " \
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"The basic time between firing is a random time between (wait - random) and (wait + random).\n" \
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"\n" \
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"'wait' seconds between triggerings. Use '-1' to indicate one time only. (default 0.5)\n" \
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"'delay' seconds to wait before firing after triggered (default 0)\n" \
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"'call' script function to call when triggered\n" \
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"'requires' item required in players inventory to fire\n" \
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"'removeItem' if above item is removed from inventory when used\n" \
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"'anyTouch' anything can touch it, players, mobs\n" \
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"'noTouch' cannot be touched, must be triggered\n" \
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"'random' wait variance (default 0)\n"
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"spawnclass" "idTrigger_Multi"
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"wait" "0.5"
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"random" "0"
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"delay" "0"
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}
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entityDef trigger_once {
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"editor_color" ".5 .5 .5"
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"editor_mins" "?"
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"editor_maxs" "?"
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"editor_material" "textures/common/trigonce"
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"editor_usage" "Variable sized single-use trigger. Must be targeted at one or more entities. " \
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"\n" \
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"'delay' seconds to wait before firing after triggered (default 0)\n" \
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"'call' script function to call when triggered\n" \
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"'requires' item required in players inventory to fire\n" \
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"'removeItem' if above item is removed from inventory when used\n" \
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"'anyTouch' anything can touch it, players, mobs\n" \
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"'noTouch' cannot be touched, must be triggered\n"
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"spawnclass" "idTrigger_Multi"
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"wait" "-1"
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"random" "0"
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"delay" "0"
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}
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entityDef trigger_timer {
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"editor_color" "0.3 0.1 0.6"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_material" "textures/common/trigtimer"
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"editor_usage" "Repeatedly fires its targets. Can be turned on or off by using. " \
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"The basic time between firing is a random time between (wait - random) and (wait + random).\n"
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"\n" \
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"'start_on' whether timer should be active when the level starts.\n"
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"'wait' seconds between triggerings. Use '-1' to indicate one time only.\n" \
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"'call' script function to call when triggered\n" \
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"'random' wait variance\n"
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"spawnclass" "idTrigger_Timer"
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"start_on" "0"
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"wait" "0.5"
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"random" "0"
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}
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entityDef trigger_relay {
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"editor_color" "0.3 0.1 0.6"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_material" "textures/common/trigrelay"
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"editor_usage" "Non-touchable repeatable trigger. Used as a proxy for triggering multiple targets in script, or " \
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"from other entities. Must be targeted at one or more entities. " \
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"The basic time between firing is a random time between (wait - random) and (wait + random).\n" \
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"\n" \
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"'wait' seconds between triggerings. Use '-1' to indicate one time only. (default 0.5)\n" \
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"'delay' seconds to wait before firing after triggered (default 0)\n" \
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"'call' script function to call when triggered\n" \
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"'requires' item required in players inventory to fire\n" \
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"'removeItem' if above item is removed from inventory when used\n" \
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"'random' wait variance (default 0)\n"
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"spawnclass" "idTrigger_Multi"
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"wait" "0.5"
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"random" "0"
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"delay" "0"
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"notouch" "1"
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}
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entityDef trigger_hurt {
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"editor_color" "0.8 0.1 0.2"
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"editor_mins" "?"
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"editor_maxs" "?"
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"editor_material" "textures/common/trighurt"
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"editor_usage" "Damages the activator Can be turned on or off by other triggers."
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"editor_var on" "whether or not it is active."
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"editor_var damage" "damage per server frame to inflict."
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"spawnclass" "idTrigger_Hurt"
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"on" "1"
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"damage" "5"
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}
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entityDef trigger_count {
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"editor_color" ".3 .5 .8"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "Countable trigger.\n"\
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"'count' number of times to be triggered before firing"
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"spawnclass" "idTrigger_Count"
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}
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entityDef trigger_presize {
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"editor_color" ".5 .5 .5"
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"editor_mins" "-64 -64 -16"
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"editor_maxs" "64 64 16"
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"editor_material" "textures/common/trigmulti"
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"editor_usage" "Variable sized repeatable trigger. Must be targeted at one or more entities. " \
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"The basic time between firing is a random time between (wait - random) and (wait + random).\n" \
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"\n" \
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"'wait' seconds between triggerings. Use '-1' to indicate one time only. (default 0.5)\n" \
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"'delay' seconds to wait before firing after triggered (default 0)\n" \
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"'call' script function to call when triggered\n" \
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"'requires' item required in players inventory to fire\n" \
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"'removeItem' if above item is removed from inventory when used\n" \
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"'anyTouch' anything can touch it, players, mobs\n" \
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"'noTouch' cannot be touched, must be triggered\n" \
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"'random' wait variance (default 0)\n"
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"spawnclass" "idTrigger_Multi"
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"wait" "0.5"
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"random" "0"
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"delay" "0"
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}
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entityDef trigger_fade {
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"editor_color" "0.8 0.1 0.2"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_material" "textures/common/trigfade"
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"editor_usage" "Fades the screen to fadeColor over fadeTime ( in seconds )."
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"editor_var fadeColor" "Color to fade to."
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"editor_var fadeTime" "How long it takes to fade."
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"spawnclass" "idTrigger_Fade"
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"fadeColor" "0 0 0 1"
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"fadeTime" "1.0"
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}
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entityDef trigger_guiOverlay {
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"editor_color" "0.8 0.1 0.2"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_material" "textures/common/triggui"
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"editor_usage" "Toggles an overlay gui full screen over the view."
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"editor_var overlayGui" "gui to overlay"
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"spawnclass" "idTrigger_GuiOverlay"
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}
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