diff --git a/neo/engine/renderer/RenderSystem_init.cpp b/neo/engine/renderer/RenderSystem_init.cpp index 9ca4a7c4..c8d85cc0 100644 --- a/neo/engine/renderer/RenderSystem_init.cpp +++ b/neo/engine/renderer/RenderSystem_init.cpp @@ -67,7 +67,7 @@ idCVar r_useShadowSurfaceScissor( "r_useShadowSurfaceScissor", "1", CVAR_RENDERE idCVar r_useInteractionTable( "r_useInteractionTable", "1", CVAR_RENDERER | CVAR_BOOL, "create a full entityDefs * lightDefs table to make finding interactions faster" ); idCVar r_useTurboShadow( "r_useTurboShadow", "1", CVAR_RENDERER | CVAR_BOOL, "use the infinite projection with W technique for dynamic shadows" ); idCVar r_useTwoSidedStencil( "r_useTwoSidedStencil", "1", CVAR_RENDERER | CVAR_BOOL, "do stencil shadows in one pass with different ops on each side" ); -idCVar r_useDeferredTangents( "r_useDeferredTangents", "1", CVAR_RENDERER | CVAR_BOOL, "defer tangents calculations after deform" ); +idCVar r_useDeferredTangents( "r_useDeferredTangents", "0", CVAR_RENDERER | CVAR_BOOL, "defer tangents calculations after deform" ); idCVar r_useCachedDynamicModels( "r_useCachedDynamicModels", "1", CVAR_RENDERER | CVAR_BOOL, "cache snapshots of dynamic models" ); idCVar r_useVertexBuffers( "r_useVertexBuffers", "1", CVAR_RENDERER | CVAR_INTEGER, "use ARB_vertex_buffer_object for vertexes", 0, 1, idCmdSystem::ArgCompletion_Integer<0,1> );