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DXR raytracing now works in the preview window.
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@@ -719,7 +719,7 @@ public:
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virtual void WriteDemoPics();
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virtual void DrawDemoPics();
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virtual void BeginFrame( int windowWidth, int windowHeight );
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virtual void EndFrame( int *frontEndMsec, int *backEndMsec );
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virtual void EndFrame( int *frontEndMsec, int *backEndMsec, bool swapBuffer = true );
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virtual void TakeScreenshot( int width, int height, const char *fileName, int downSample, renderView_t *ref );
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virtual void CropRenderSize( int width, int height, bool makePowerOfTwo = false, bool forceDimensions = false );
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virtual void CaptureRenderToImage( const char *imageName );
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