mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-19 20:19:50 +02:00
Fixed a bug with spec maps.
This commit is contained in:
@@ -2222,6 +2222,12 @@ void APIENTRY glNormalMapTexture(GLuint texture); // alia
|
||||
void APIENTRY glNormalMapStrengthf(GLfloat strength); // default 1.0
|
||||
void APIENTRY glNormalMapYSignf(GLfloat sign); // default +1, pass -1 to flip green/Y
|
||||
|
||||
void APIENTRY glTagTextureSpecularMap(GLuint texture, GLboolean isSpecularMap);
|
||||
void APIENTRY glTextureSpecularMap(GLuint texture, GLboolean isSpecularMap);
|
||||
void APIENTRY glBindSpecularMapTexture(GLuint texture);
|
||||
void APIENTRY glSpecularMapTexture(GLuint texture);
|
||||
void APIENTRY glSpecularMapStrengthf(GLfloat strength);
|
||||
|
||||
void glUpdateTopLevelAceelStructure(
|
||||
glRaytracingSceneHandle_t scene,
|
||||
uint32_t mesh,
|
||||
|
||||
Reference in New Issue
Block a user