Fixed a bug with spec maps.

This commit is contained in:
Justin Marshall
2026-05-07 12:26:46 -07:00
parent 1a6bc0c447
commit 469be38dbe
6 changed files with 434 additions and 54 deletions
+6
View File
@@ -2222,6 +2222,12 @@ void APIENTRY glNormalMapTexture(GLuint texture); // alia
void APIENTRY glNormalMapStrengthf(GLfloat strength); // default 1.0
void APIENTRY glNormalMapYSignf(GLfloat sign); // default +1, pass -1 to flip green/Y
void APIENTRY glTagTextureSpecularMap(GLuint texture, GLboolean isSpecularMap);
void APIENTRY glTextureSpecularMap(GLuint texture, GLboolean isSpecularMap);
void APIENTRY glBindSpecularMapTexture(GLuint texture);
void APIENTRY glSpecularMapTexture(GLuint texture);
void APIENTRY glSpecularMapStrengthf(GLfloat strength);
void glUpdateTopLevelAceelStructure(
glRaytracingSceneHandle_t scene,
uint32_t mesh,