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@@ -2325,4 +2325,6 @@ void APIENTRY glShowAllTopLevelAccelStructures(
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glRaytracingSceneHandle_t scene);
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void QD3D12_SetUpscalerSharpness(float sharpness);
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void QD3D12_SetToneMapBrightness(float brightness);
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void QD3D12_SetToneMapBrightness(float brightness);
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void QD3D12_EnableTAA(int enabled);
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