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https://github.com/jmarshall23/DoomRTX.git
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dmap now contains path tracing optimizations stored in iceproc files.
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@@ -959,6 +959,12 @@ extern idCVar r_showLightScissors; // show light scissor rectangles
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extern idCVar r_showEntityScissors; // show entity scissor rectangles
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extern idCVar r_showInteractionFrustums;// show a frustum for each interaction
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extern idCVar r_showInteractionScissors;// show screen rectangle which contains the interaction frustum
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extern idCVar r_showPathTraceProfile; // report path tracer GPU and estimated ray workload
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extern idCVar r_pathTraceSecondaryLightBudget; // secondary GI light budget
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extern idCVar r_pathTraceSecondaryLightCompensation; // secondary GI energy compensation
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extern idCVar r_pathTracePortalWorldCulling; // portal cull static ray tracing world instances
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extern idCVar r_pathTraceAreaLightCulling; // proc area light culling for path tracing
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extern idCVar r_pathTraceAreaLightDepth; // proc area neighbor depth for path tracing lights
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extern idCVar r_showMemory; // print frame memory utilization
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extern idCVar r_showCull; // report sphere and box culling stats
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extern idCVar r_showInteractions; // report interaction generation activity
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