dmap now contains path tracing optimizations stored in iceproc files.

This commit is contained in:
Justin Marshall
2026-05-26 12:14:39 -07:00
parent 754f5b4aa0
commit 41cbd5669b
50 changed files with 350449 additions and 624741 deletions
+6
View File
@@ -959,6 +959,12 @@ extern idCVar r_showLightScissors; // show light scissor rectangles
extern idCVar r_showEntityScissors; // show entity scissor rectangles
extern idCVar r_showInteractionFrustums;// show a frustum for each interaction
extern idCVar r_showInteractionScissors;// show screen rectangle which contains the interaction frustum
extern idCVar r_showPathTraceProfile; // report path tracer GPU and estimated ray workload
extern idCVar r_pathTraceSecondaryLightBudget; // secondary GI light budget
extern idCVar r_pathTraceSecondaryLightCompensation; // secondary GI energy compensation
extern idCVar r_pathTracePortalWorldCulling; // portal cull static ray tracing world instances
extern idCVar r_pathTraceAreaLightCulling; // proc area light culling for path tracing
extern idCVar r_pathTraceAreaLightDepth; // proc area neighbor depth for path tracing lights
extern idCVar r_showMemory; // print frame memory utilization
extern idCVar r_showCull; // report sphere and box culling stats
extern idCVar r_showInteractions; // report interaction generation activity