diff --git a/readme.md b/readme.md index 86b13cdf..8c07b9c3 100644 --- a/readme.md +++ b/readme.md @@ -2,9 +2,19 @@ ![Doom 3 IceBridge Direct3D 12 Path Tracing](https://i.imgur.com/DRjYU5J.jpeg) +![IceBridge Prey Support](https://i.ibb.co/sdYqLS1f/image-14.webp) + +![IceBridge Quake 4 Support](https://i.ibb.co/r2xbFYtM/image-13.webp) + ## Overview -This is **Doom 3 running through IceBridge**, a Direct3D 12 renderer layer designed to bring modern GPU rendering features to classic idTech 4 technology while keeping the original game’s dark, industrial atmosphere intact. +This is **Doom 3, Prey, and Quake 4 running through IceBridge**, a Direct3D 12 renderer layer designed to bring modern GPU rendering features to classic idTech 4 technology while keeping the original atmosphere and visual identity of each game intact. + +IceBridge is now a **unified code base** supporting: + +- **Doom 3** +- **Prey** +- **Quake 4** This demo shows Doom 3 rendered with **Direct3D 12**, **path tracing**, **final gather**, and **global illumination**, adding richer lighting, more natural shadowing, improved reflections, and a deeper sense of atmosphere without rebuilding the game’s original art direction from scratch.