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https://github.com/jmarshall23/DoomRTX.git
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IES profile support and fixed numerous editor crashes.
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@@ -209,6 +209,7 @@ public:
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const idMaterial * lightShader; // guaranteed to be valid, even if parms.shader isn't
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idImage * falloffImage;
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idImage * iesImage;
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idVec3 globalLightOrigin; // accounting for lightCenter and parallel
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@@ -322,6 +323,7 @@ typedef struct viewLight_s {
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const idMaterial * lightShader; // light shader used by backend
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const float * shaderRegisters; // shader registers used by backend
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idImage * falloffImage; // falloff image used by backend
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idImage * iesImage; // optional IES photometric profile
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const struct drawSurf_s *globalShadows; // shadow everything
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const struct drawSurf_s *localInteractions; // don't get local shadows
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