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https://github.com/jmarshall23/DoomRTX.git
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Decal screen space is now projection based.
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@@ -757,6 +757,15 @@ void Texture_ShowInuse(void) {
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}
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}
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if (g_qeglobals.rw) {
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for (int i = 0; i < g_qeglobals.rw->NumWorldDecals(); ++i) {
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const renderWorldDecal_t* decal = g_qeglobals.rw->GetWorldDecal(i);
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if (decal) {
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Texture_ForName(decal->material.c_str());
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}
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}
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}
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Sys_UpdateWindows(W_TEXTURE);
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g_Inspectors->SetWindowText("Textures (in use)");
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