Decal screen space is now projection based.

This commit is contained in:
Justin Marshall
2026-05-22 09:26:03 -07:00
parent aefe08a1fc
commit 373b0cb253
5 changed files with 40 additions and 23 deletions
+11 -7
View File
@@ -1980,18 +1980,22 @@ static bool CamWnd_BuildDecalAtPoint(CCamWnd* cam, const CPoint& point, renderWo
}
CamWnd_DecalColorFromSelectedMaterial(decal.material, decal.color);
decal.origin = hitPoint;
decal.normal = hitNormal;
if ((decal.normal * dir) > 0.0f) {
decal.normal = -decal.normal;
}
decal.axisU = decal.normal.Cross(cam->Camera().vup);
decal.normal = -dir;
decal.normal.Normalize();
decal.axisU = cam->Camera().vright - decal.normal * (cam->Camera().vright * decal.normal);
if (decal.axisU.LengthSqr() < 0.0001f) {
decal.axisU = decal.normal.Cross(cam->Camera().vright);
decal.axisU = decal.normal.Cross(cam->Camera().vup);
}
decal.axisU.Normalize();
decal.axisV = decal.normal.Cross(decal.axisU);
CamWnd_RotateDecalBasis(decal, s_camWndDecalPreviewRotation);
decal.size = CamWnd_DecalFloat("size", "64");
decal.depth = CamWnd_DecalFloat("depth", "8");
decal.depth = CamWnd_DecalFloat("depth", "0");
const float minProjectorDepth = decal.size * 2.0f;
if (decal.depth < minProjectorDepth) {
decal.depth = minProjectorDepth;
}
decal.opacity = CamWnd_DecalFloat("opacity", "1");
if (hitSource) {
*hitSource = localHitSource;