mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 00:01:53 +02:00
Decal screen space is now projection based.
This commit is contained in:
@@ -1980,18 +1980,22 @@ static bool CamWnd_BuildDecalAtPoint(CCamWnd* cam, const CPoint& point, renderWo
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}
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CamWnd_DecalColorFromSelectedMaterial(decal.material, decal.color);
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decal.origin = hitPoint;
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decal.normal = hitNormal;
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if ((decal.normal * dir) > 0.0f) {
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decal.normal = -decal.normal;
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}
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decal.axisU = decal.normal.Cross(cam->Camera().vup);
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decal.normal = -dir;
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decal.normal.Normalize();
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decal.axisU = cam->Camera().vright - decal.normal * (cam->Camera().vright * decal.normal);
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if (decal.axisU.LengthSqr() < 0.0001f) {
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decal.axisU = decal.normal.Cross(cam->Camera().vright);
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decal.axisU = decal.normal.Cross(cam->Camera().vup);
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}
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decal.axisU.Normalize();
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decal.axisV = decal.normal.Cross(decal.axisU);
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CamWnd_RotateDecalBasis(decal, s_camWndDecalPreviewRotation);
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decal.size = CamWnd_DecalFloat("size", "64");
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decal.depth = CamWnd_DecalFloat("depth", "8");
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decal.depth = CamWnd_DecalFloat("depth", "0");
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const float minProjectorDepth = decal.size * 2.0f;
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if (decal.depth < minProjectorDepth) {
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decal.depth = minProjectorDepth;
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}
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decal.opacity = CamWnd_DecalFloat("opacity", "1");
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if (hitSource) {
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*hitSource = localHitSource;
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@@ -109,8 +109,12 @@ static void Map_NormalizeDecal(renderWorldDecal_t& decal) {
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if (decal.size <= 0.0f) {
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decal.size = 64.0f;
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}
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const float minProjectorDepth = decal.size * 2.0f;
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if (decal.depth <= 0.0f) {
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decal.depth = 8.0f;
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decal.depth = minProjectorDepth;
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}
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else if (decal.depth < minProjectorDepth) {
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decal.depth = minProjectorDepth;
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}
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if (decal.opacity <= 0.0f) {
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decal.opacity = 1.0f;
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@@ -346,6 +350,7 @@ void Map_LoadDecals(const char* filename) {
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if (!token.Icmp("material")) {
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src.ExpectAnyToken(&token);
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decal.material = token;
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Texture_ForName(decal.material.c_str());
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} else if (!token.Icmp("origin")) {
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src.Parse1DMatrix(3, decal.origin.ToFloatPtr());
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} else if (!token.Icmp("normal")) {
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@@ -364,6 +369,7 @@ void Map_LoadDecals(const char* filename) {
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src.Parse1DMatrix(4, decal.color.ToFloatPtr());
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}
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}
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Texture_ForName(decal.material.c_str());
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Map_AddDecal(decal);
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}
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s_selectedWorldDecal = -1;
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@@ -757,6 +757,15 @@ void Texture_ShowInuse(void) {
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}
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}
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if (g_qeglobals.rw) {
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for (int i = 0; i < g_qeglobals.rw->NumWorldDecals(); ++i) {
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const renderWorldDecal_t* decal = g_qeglobals.rw->GetWorldDecal(i);
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if (decal) {
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Texture_ForName(decal->material.c_str());
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}
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}
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}
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Sys_UpdateWindows(W_TEXTURE);
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g_Inspectors->SetWindowText("Textures (in use)");
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