Fixed MD5 models.

GI now bounces off textures properly.
This commit is contained in:
Justin Marshall
2026-05-21 18:58:43 -07:00
parent 1f5f0733fe
commit 345e6bfc81
10 changed files with 384 additions and 70 deletions
+2 -2
View File
@@ -15,9 +15,9 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerCommand>D:\projects\Doom3\Doom3.exe</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set r_fullscreen 0 +set r_mode 9 +set sv_pure 0 </LocalDebuggerCommandArguments>
<LocalDebuggerCommandArguments>+set r_fullscreen 0 +set r_mode 11 +set sv_pure 0 </LocalDebuggerCommandArguments>
<LocalDebuggerWorkingDirectory>D:\projects\Doom3</LocalDebuggerWorkingDirectory>
<LocalDebuggerCommandArgumentsHistory>+set r_fullscreen 0 +set r_mode 9|+set r_fullscreen 1 +set r_mode 9 +set sv_pure 0 +set fs_game e3|+set r_fullscreen 0 +set r_mode 9 +set sv_pure 0|+set r_fullscreen 0 +set r_mode 9 +set sv_pure 0 +set fs_game e3|+set r_fullscreen 0 +set r_mode 9 +set sv_pure 0 |</LocalDebuggerCommandArgumentsHistory>
<LocalDebuggerCommandArgumentsHistory>+set r_fullscreen 1 +set r_mode 9 +set sv_pure 0 +set fs_game e3|+set r_fullscreen 0 +set r_mode 9 +set sv_pure 0|+set r_fullscreen 0 +set r_mode 9 +set sv_pure 0 +set fs_game e3|+set r_fullscreen 0 +set r_mode 9 +set sv_pure 0 |+set r_fullscreen 0 +set r_mode 11 +set sv_pure 0 |</LocalDebuggerCommandArgumentsHistory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">
<LocalDebuggerCommand>D:\projects\Doom3\Quake4.exe</LocalDebuggerCommand>