Fixed MD5 models.

GI now bounces off textures properly.
This commit is contained in:
Justin Marshall
2026-05-21 18:58:43 -07:00
parent 1f5f0733fe
commit 345e6bfc81
10 changed files with 384 additions and 70 deletions
+1
View File
@@ -4015,6 +4015,7 @@ static classVariableInfo_t glRaytracingMeshDesc_t_typeInfo[] = {
{ "uint32_t", "indexCount", (intptr_t)(&((glRaytracingMeshDesc_t *)0)->indexCount), sizeof( ((glRaytracingMeshDesc_t *)0)->indexCount ) },
{ "int", "allowUpdate", (intptr_t)(&((glRaytracingMeshDesc_t *)0)->allowUpdate), sizeof( ((glRaytracingMeshDesc_t *)0)->allowUpdate ) },
{ "int", "opaque", (intptr_t)(&((glRaytracingMeshDesc_t *)0)->opaque), sizeof( ((glRaytracingMeshDesc_t *)0)->opaque ) },
{ "float[4]", "averageColor", (intptr_t)(&((glRaytracingMeshDesc_t *)0)->averageColor), sizeof( ((glRaytracingMeshDesc_t *)0)->averageColor ) },
{ NULL, 0 }
};