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synced 2026-08-17 02:58:46 +02:00
Fixed MD5 models.
GI now bounces off textures properly.
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@@ -4015,6 +4015,7 @@ static classVariableInfo_t glRaytracingMeshDesc_t_typeInfo[] = {
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{ "uint32_t", "indexCount", (intptr_t)(&((glRaytracingMeshDesc_t *)0)->indexCount), sizeof( ((glRaytracingMeshDesc_t *)0)->indexCount ) },
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{ "int", "allowUpdate", (intptr_t)(&((glRaytracingMeshDesc_t *)0)->allowUpdate), sizeof( ((glRaytracingMeshDesc_t *)0)->allowUpdate ) },
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{ "int", "opaque", (intptr_t)(&((glRaytracingMeshDesc_t *)0)->opaque), sizeof( ((glRaytracingMeshDesc_t *)0)->opaque ) },
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{ "float[4]", "averageColor", (intptr_t)(&((glRaytracingMeshDesc_t *)0)->averageColor), sizeof( ((glRaytracingMeshDesc_t *)0)->averageColor ) },
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{ NULL, 0 }
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};
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