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https://github.com/jmarshall23/DoomRTX.git
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entity_t and brush_t now converted to idEditorEntity and idEditorBrush
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@@ -322,7 +322,7 @@ const int SCALE_X = 0x01;
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const int SCALE_Y = 0x02;
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const int SCALE_Z = 0x04;
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bool FilterBrush(brush_t *pb);
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bool FilterBrush(idEditorBrush *pb);
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typedef void (PFNPathCallback)(bool, int);
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// as i didn't really encapsulate anything this
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@@ -499,7 +499,7 @@ protected:
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void OriginalButtonUp(UINT nFlags, CPoint point);
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void OriginalButtonDown(UINT nFlags, CPoint point);
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void ProduceSplits(brush_t** pFront, brush_t** pBack);
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void ProduceSplits(idEditorBrush** pFront, idEditorBrush** pBack);
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void ProduceSplitLists();
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void HandleDrop();
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void PaintSizeInfo(int nDim1, int nDim2, idVec3 vMinBounds, idVec3 vMaxBounds);
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