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https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-20 04:30:12 +02:00
entity_t and brush_t now converted to idEditorEntity and idEditorBrush
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@@ -31,17 +31,17 @@ void Undo_Start(char *operation);
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//end operation
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void Undo_End(void);
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//add brush to the undo
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void Undo_AddBrush(brush_t *pBrush);
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void Undo_AddBrush(idEditorBrush *pBrush);
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//add a list with brushes to the undo
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void Undo_AddBrushList(brush_t *brushlist);
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void Undo_AddBrushList(idEditorBrush *brushlist);
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//end a brush after the operation is performed
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void Undo_EndBrush(brush_t *pBrush);
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void Undo_EndBrush(idEditorBrush *pBrush);
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//end a list with brushes after the operation is performed
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void Undo_EndBrushList(brush_t *brushlist);
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void Undo_EndBrushList(idEditorBrush *brushlist);
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//add entity to undo
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void Undo_AddEntity(entity_t *entity);
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void Undo_AddEntity(idEditorEntity *entity);
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//end an entity after the operation is performed
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void Undo_EndEntity(entity_t *entity);
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void Undo_EndEntity(idEditorEntity *entity);
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//undo last operation
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void Undo_Undo(void);
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//redo last undone operation
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