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https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-20 12:40:25 +02:00
entity_t and brush_t now converted to idEditorEntity and idEditorBrush
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@@ -28,11 +28,11 @@ If you have questions concerning this license or the applicable additional terms
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// patch stuff
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patchMesh_t* MakeNewPatch(int width, int height);
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brush_t* AddBrushForPatch(patchMesh_t *pm, bool bLinkToWorld = true);
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brush_t* Patch_GenericMesh(int nWidth, int nHeight, int nOrientation = 2, bool bDeleteSource = true, bool bOverride = false, patchMesh_t *parent = NULL);
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idEditorBrush* AddBrushForPatch(patchMesh_t *pm, bool bLinkToWorld = true);
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idEditorBrush* Patch_GenericMesh(int nWidth, int nHeight, int nOrientation = 2, bool bDeleteSource = true, bool bOverride = false, patchMesh_t *parent = NULL);
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void Patch_ReadFile (char *name);
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void Patch_WriteFile (char *name);
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void Patch_BuildPoints (brush_t *b);
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void Patch_BuildPoints (idEditorBrush *b);
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void Patch_Move(patchMesh_t *p, const idVec3 vMove, bool bRebuild = false);
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//++timo had to add a default value for bSnap (see Patch_ApplyMatrix call from Select_ApplyMatrix in select.cpp)
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void Patch_ApplyMatrix(patchMesh_t *p, const idVec3 vOrigin, const idMat3 matrix, bool bSnap = false);
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@@ -53,7 +53,7 @@ void Patch_ReadBuffer(char* pBuff, bool bSelect = false);
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void Patch_WriteFile (CMemFile* pMemFile);
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void Patch_UpdateSelected(idVec3 vMove);
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void Patch_AddRow(patchMesh_t *p);
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brush_t* Patch_Parse(bool bOld);
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idEditorBrush* Patch_Parse(bool bOld);
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void Patch_Write (patchMesh_t *p, FILE *f);
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void Patch_Write (patchMesh_t *p, CMemFile *file);
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void Patch_AdjustColumns(patchMesh_t *p, int nCols);
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@@ -103,8 +103,8 @@ void Patch_Freeze();
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void Patch_MakeDirty(patchMesh_t *p);
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void Patch_UnFreeze(bool bAll);
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const char* Patch_GetTextureName();
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void Patch_FindReplaceTexture(brush_t *pb, const char *pFind, const char *pReplace, bool bForce);
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void Patch_ReplaceQTexture(brush_t *pb, idMaterial *pOld, idMaterial *pNew);
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void Patch_FindReplaceTexture(idEditorBrush *pb, const char *pFind, const char *pReplace, bool bForce);
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void Patch_ReplaceQTexture(idEditorBrush *pb, idMaterial *pOld, idMaterial *pNew);
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void Select_SnapToGrid();
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void Patch_FromTriangle(idVec5 vx, idVec5 vy, idVec5 vz);
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const char* Patch_GetKeyValue(patchMesh_t *p, const char *pKey);
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