entity_t and brush_t now converted to idEditorEntity and idEditorBrush

This commit is contained in:
Justin Marshall
2026-05-24 11:33:16 -07:00
parent d6d01e1faf
commit 3242531044
41 changed files with 1598 additions and 1540 deletions
+1 -1
View File
@@ -736,7 +736,7 @@ const idMaterial *Texture_ForName(const char *name) {
void Texture_ShowInuse(void) {
Texture_HideAll();
brush_t *b;
idEditorBrush *b;
for (b = active_brushes.next; b != NULL && b != &active_brushes; b = b->next) {
if (b->pPatch) {
Texture_ForName(b->pPatch->d_texture->GetName());