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entity_t and brush_t now converted to idEditorEntity and idEditorBrush
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@@ -736,7 +736,7 @@ const idMaterial *Texture_ForName(const char *name) {
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void Texture_ShowInuse(void) {
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Texture_HideAll();
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brush_t *b;
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idEditorBrush *b;
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for (b = active_brushes.next; b != NULL && b != &active_brushes; b = b->next) {
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if (b->pPatch) {
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Texture_ForName(b->pPatch->d_texture->GetName());
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