mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-19 20:19:50 +02:00
entity_t and brush_t now converted to idEditorEntity and idEditorBrush
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@@ -28,7 +28,7 @@ public:
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dict = _dict;
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}
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void SetEditEntity(entity_t* ent) {
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void SetEditEntity(idEditorEntity* ent) {
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editEntity = ent;
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}
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@@ -40,7 +40,7 @@ public:
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static CPreviewDlg* ShowSoundChooser();
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static CPreviewDlg* ShowMaterialChooser();
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static CPreviewDlg* ShowParticleChooser();
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static CPreviewDlg* ShowSkinChooser(entity_t* ent);
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static CPreviewDlg* ShowSkinChooser(idEditorEntity* ent);
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void SetKeyVal(const char* key, const char* val) {
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editKey.SetWindowText(key);
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@@ -79,7 +79,7 @@ public:
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void UpdateFromAnimationFrame(bool updateKeyValueDisplay = true);
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private:
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entity_t* editEntity;
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idEditorEntity* editEntity;
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bool multipleEntities;
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CPropertyList listKeyVal;
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