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https://github.com/jmarshall23/DoomRTX.git
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entity_t and brush_t now converted to idEditorEntity and idEditorBrush
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@@ -1406,7 +1406,7 @@ void CDialogTextures::OnDblclkTreeTextures(NMHDR *pNMHDR, LRESULT *pResult) {
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if (!m_treeTextures.ItemHasChildren(item)) {
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idStr shaderName = m_treeTextures.GetItemText(item);
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Select_SetKeyVal("s_shader", shaderName);
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entity_t *ent = selected_brushes.next->owner;
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idEditorEntity *ent = selected_brushes.next->owner;
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if (ent) {
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g_Inspectors->UpdateEntitySel(ent->eclass);
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MessageBeep(MB_OK);
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