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Fixed dlss issues.
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@@ -829,6 +829,7 @@ extern idCVar r_znear; // near Z clip plane
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extern idCVar r_finish; // force a call to glFinish() every frame
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extern idCVar r_frontBuffer; // draw to front buffer for debugging
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extern idCVar r_swapInterval; // changes wglSwapIntarval
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extern idCVar r_frameGen; // DLSS frame generation multiplier
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extern idCVar r_offsetFactor; // polygon offset parameter
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extern idCVar r_offsetUnits; // polygon offset parameter
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extern idCVar r_singleTriangle; // only draw a single triangle per primitive
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