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Fixed dlss issues.
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@@ -2326,7 +2326,9 @@ void APIENTRY glShowAllTopLevelAccelStructures(
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void QD3D12_SetUpscalerSharpness(float sharpness);
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void QD3D12_SetToneMapBrightness(float brightness);
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void QD3D12_SetFrameGenerationMultiplier(int multiplier);
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int QD3D12_GetFrameGenerationMultiplier(void);
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void QD3D12_EnableTAA(int enabled);
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#include "opengl_nn.h"
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#include "opengl_nn.h"
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