mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-21 05:02:28 +02:00
TypeInfoGen will now autobind doom scripts.
This commit is contained in:
@@ -174,9 +174,6 @@
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<ClCompile Include="game\Weapon.cpp" />
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<ClCompile Include="game\WorldSpawn.cpp" />
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<ClCompile Include="..\engine\idlib\precompiled.cpp" />
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<ClCompile Include="game\gamesys\GameTypeInfo.cpp">
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<Filter>GameSys</Filter>
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</ClCompile>
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<ClCompile Include="game\weapons\Weapon_bfg.cpp">
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<Filter>Weapons</Filter>
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</ClCompile>
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@@ -385,6 +382,9 @@
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<Filter>AI</Filter>
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</ClCompile>
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<ClCompile Include="game\PlayerAnim.cpp" />
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<ClCompile Include="game\gamesys\TypeInfoGen.cpp">
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<Filter>GameSys</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="game\ai\NAV.h">
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@@ -414,9 +414,6 @@
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<ClInclude Include="game\gamesys\Event.h">
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<Filter>GameSys</Filter>
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</ClInclude>
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<ClInclude Include="game\gamesys\NoGameTypeInfo.h">
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<Filter>GameSys</Filter>
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</ClInclude>
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<ClInclude Include="game\gamesys\SaveGame.h">
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<Filter>GameSys</Filter>
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</ClInclude>
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@@ -519,9 +516,6 @@
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<ClInclude Include="game\Weapon.h" />
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<ClInclude Include="game\WorldSpawn.h" />
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<ClInclude Include="..\engine\idlib\precompiled.h" />
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<ClInclude Include="game\gamesys\GameTypeInfo.h">
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<Filter>GameSys</Filter>
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</ClInclude>
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<ClInclude Include="game\weapons\Weapon_bfg.h">
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<Filter>Weapons</Filter>
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</ClInclude>
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@@ -699,6 +693,15 @@
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<ClInclude Include="game\ai\AI_monster_turret.h">
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<Filter>AI</Filter>
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</ClInclude>
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<ClInclude Include="game\gamesys\TypeInfoGen.h">
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<Filter>GameSys</Filter>
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</ClInclude>
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<ClInclude Include="game\gamesys\TypeInfoGen_Events.h">
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<Filter>GameSys</Filter>
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</ClInclude>
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<ClInclude Include="game\gamesys\TypeInfoGen_Events_local.h">
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<Filter>GameSys</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="game\Game.def" />
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