TypeInfoGen will now autobind doom scripts.

This commit is contained in:
Justin Marshall
2026-05-23 20:50:12 -07:00
parent df82170a67
commit 293942d07c
132 changed files with 7321 additions and 3762 deletions
+12 -9
View File
@@ -174,9 +174,6 @@
<ClCompile Include="game\Weapon.cpp" />
<ClCompile Include="game\WorldSpawn.cpp" />
<ClCompile Include="..\engine\idlib\precompiled.cpp" />
<ClCompile Include="game\gamesys\GameTypeInfo.cpp">
<Filter>GameSys</Filter>
</ClCompile>
<ClCompile Include="game\weapons\Weapon_bfg.cpp">
<Filter>Weapons</Filter>
</ClCompile>
@@ -385,6 +382,9 @@
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\PlayerAnim.cpp" />
<ClCompile Include="game\gamesys\TypeInfoGen.cpp">
<Filter>GameSys</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="game\ai\NAV.h">
@@ -414,9 +414,6 @@
<ClInclude Include="game\gamesys\Event.h">
<Filter>GameSys</Filter>
</ClInclude>
<ClInclude Include="game\gamesys\NoGameTypeInfo.h">
<Filter>GameSys</Filter>
</ClInclude>
<ClInclude Include="game\gamesys\SaveGame.h">
<Filter>GameSys</Filter>
</ClInclude>
@@ -519,9 +516,6 @@
<ClInclude Include="game\Weapon.h" />
<ClInclude Include="game\WorldSpawn.h" />
<ClInclude Include="..\engine\idlib\precompiled.h" />
<ClInclude Include="game\gamesys\GameTypeInfo.h">
<Filter>GameSys</Filter>
</ClInclude>
<ClInclude Include="game\weapons\Weapon_bfg.h">
<Filter>Weapons</Filter>
</ClInclude>
@@ -699,6 +693,15 @@
<ClInclude Include="game\ai\AI_monster_turret.h">
<Filter>AI</Filter>
</ClInclude>
<ClInclude Include="game\gamesys\TypeInfoGen.h">
<Filter>GameSys</Filter>
</ClInclude>
<ClInclude Include="game\gamesys\TypeInfoGen_Events.h">
<Filter>GameSys</Filter>
</ClInclude>
<ClInclude Include="game\gamesys\TypeInfoGen_Events_local.h">
<Filter>GameSys</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="game\Game.def" />