TypeInfoGen will now autobind doom scripts.

This commit is contained in:
Justin Marshall
2026-05-23 20:50:12 -07:00
parent df82170a67
commit 293942d07c
132 changed files with 7321 additions and 3762 deletions
+4 -3
View File
@@ -408,11 +408,11 @@ typeinfo.exe</Command>
<ClCompile Include="game\gamesys\Class.cpp" />
<ClCompile Include="game\gamesys\DebugGraph.cpp" />
<ClCompile Include="game\gamesys\Event.cpp" />
<ClCompile Include="game\gamesys\GameTypeInfo.cpp" />
<ClCompile Include="game\gamesys\SaveGame.cpp" />
<ClCompile Include="game\gamesys\State.cpp" />
<ClCompile Include="game\gamesys\SysCmds.cpp" />
<ClCompile Include="game\gamesys\SysCvar.cpp" />
<ClCompile Include="game\gamesys\TypeInfoGen.cpp" />
<ClCompile Include="game\physics\Clip.cpp" />
<ClCompile Include="game\physics\Force.cpp" />
<ClCompile Include="game\physics\Force_Constant.cpp" />
@@ -544,12 +544,13 @@ typeinfo.exe</Command>
<ClInclude Include="game\gamesys\Class.h" />
<ClInclude Include="game\gamesys\DebugGraph.h" />
<ClInclude Include="game\gamesys\Event.h" />
<ClInclude Include="game\gamesys\GameTypeInfo.h" />
<ClInclude Include="game\gamesys\NoGameTypeInfo.h" />
<ClInclude Include="game\gamesys\SaveGame.h" />
<ClInclude Include="game\gamesys\State.h" />
<ClInclude Include="game\gamesys\SysCmds.h" />
<ClInclude Include="game\gamesys\SysCvar.h" />
<ClInclude Include="game\gamesys\TypeInfoGen.h" />
<ClInclude Include="game\gamesys\TypeInfoGen_Events.h" />
<ClInclude Include="game\gamesys\TypeInfoGen_Events_local.h" />
<ClInclude Include="game\physics\Clip.h" />
<ClInclude Include="game\physics\Force.h" />
<ClInclude Include="game\physics\Force_Constant.h" />