TypeInfoGen will now autobind doom scripts.

This commit is contained in:
Justin Marshall
2026-05-23 20:50:12 -07:00
parent df82170a67
commit 293942d07c
132 changed files with 7321 additions and 3762 deletions
-2
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@@ -5,8 +5,6 @@
#include "precompiled.h"
#include "../Game_local.h"
CLASS_DECLARATION( rvmWeaponObject, rvmWeaponBFG )
END_CLASS
#define BFG_MINRELEASETIME 0.05
#define BFG_FUSE 2.0
@@ -5,8 +5,6 @@
#include "precompiled.h"
#include "../Game_local.h"
CLASS_DECLARATION( rvmWeaponObject, rvmWeaponChainGun )
END_CLASS
#define CHAINGUN_FIRE_SKIPFRAMES 7 // 6 shots per second
#define CHAINGUN_LOWAMMO 10
@@ -5,8 +5,6 @@
#include "precompiled.h"
#include "../Game_local.h"
CLASS_DECLARATION( rvmWeaponObject, rvmWeaponChainsaw )
END_CLASS
#define CHAINSAW_FIRERATE 0.1
@@ -5,8 +5,6 @@
#include "precompiled.h"
#include "../Game_local.h"
CLASS_DECLARATION( rvmWeaponObject, rvmWeaponDoubleShotgun )
END_CLASS
//#define SHOTGUN_DOUBLE_FIRERATE 1.333
-2
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@@ -5,8 +5,6 @@
#include "precompiled.h"
#include "../Game_local.h"
CLASS_DECLARATION( rvmWeaponObject, rvmWeaponFist )
END_CLASS
#define RIFLE_NUMPROJECTILES 1
@@ -5,8 +5,6 @@
#include "precompiled.h"
#include "../Game_local.h"
CLASS_DECLARATION( rvmWeaponObject, rvmWeaponFlashlight )
END_CLASS
// blend times
#define FLASHLIGHT_IDLE_TO_LOWER 4
@@ -6,8 +6,6 @@
#include "precompiled.h"
#include "../Game_local.h"
CLASS_DECLARATION( rvmWeaponObject, rvmWeaponGrabber )
END_CLASS
// blend times
#define GRABBER_IDLE_TO_LOWER 4
@@ -5,8 +5,6 @@
#include "precompiled.h"
#include "../Game_local.h"
CLASS_DECLARATION( rvmWeaponObject, rvmWeaponHandgrenade )
END_CLASS
#define HANDGRENADE_MINRELEASETIME 0.05
#define HANDGRENADE_FUSE 3
@@ -5,8 +5,6 @@
#include "precompiled.h"
#include "../Game_local.h"
CLASS_DECLARATION( rvmWeaponObject, rvmWeaponMachineGun )
END_CLASS
#define MACHINEGUN_FIRERATE 0.1 // ~10 per second
#define MACHINEGUN_LOWAMMO 10
-2
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@@ -5,8 +5,6 @@
#include "precompiled.h"
#include "../Game_local.h"
CLASS_DECLARATION( rvmWeaponObject, rvmWeaponPDA )
END_CLASS
/*
================
-2
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@@ -5,8 +5,6 @@
#include "precompiled.h"
#include "../Game_local.h"
CLASS_DECLARATION( rvmWeaponObject, rvmWeaponPistol )
END_CLASS
#define PISTOL_FIRERATE 0.4
#define PISTOL_LOWAMMO 4
@@ -5,8 +5,6 @@
#include "precompiled.h"
#include "../Game_local.h"
CLASS_DECLARATION( rvmWeaponObject, rvmWeaponPlasmaGun )
END_CLASS
#define PLASMAGUN_FIRERATE 0.125 //changed by Tim
#define PLASMAGUN_LOWAMMO 10
@@ -5,8 +5,6 @@
#include "precompiled.h"
#include "../Game_local.h"
CLASS_DECLARATION( rvmWeaponObject, rvmWeaponRocketLauncher )
END_CLASS
#define ROCKETLAUNCHER_LOWAMMO 1
#define ROCKETLAUNCHER_NUMPROJECTILES 1
@@ -5,8 +5,6 @@
#include "precompiled.h"
#include "../Game_local.h"
CLASS_DECLARATION( rvmWeaponObject, rvmWeaponShotgun )
END_CLASS
#define SHOTGUN_FIRERATE 1.333
#define SHOTGUN_LOWAMMO 2