mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 19:23:51 +02:00
TypeInfoGen will now autobind doom scripts.
This commit is contained in:
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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CLASS_DECLARATION( idClass, idForce )
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END_CLASS
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idList<idForce*> idForce::forceList;
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@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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CLASS_DECLARATION( idForce, idForce_Constant )
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END_CLASS
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/*
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================
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@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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CLASS_DECLARATION( idForce, idForce_Drag )
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END_CLASS
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/*
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================
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@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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CLASS_DECLARATION( idForce, idForce_Field )
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END_CLASS
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/*
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================
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@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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CLASS_DECLARATION( idForce, idForce_Spring )
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END_CLASS
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/*
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================
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@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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ABSTRACT_DECLARATION( idClass, idPhysics )
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END_CLASS
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/*
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@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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CLASS_DECLARATION(idPhysics_Base, idPhysics_AF)
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END_CLASS
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const float ERROR_REDUCTION = 0.5f;
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const float ERROR_REDUCTION_MAX = 256.0f;
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@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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CLASS_DECLARATION( idPhysics_Base, idPhysics_Actor )
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END_CLASS
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/*
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================
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@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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CLASS_DECLARATION( idPhysics, idPhysics_Base )
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END_CLASS
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/*
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================
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@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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CLASS_DECLARATION(idPhysics_Actor, idPhysics_Monster)
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END_CLASS
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const float OVERCLIP = 1.001f;
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@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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CLASS_DECLARATION( idPhysics_Base, idPhysics_Parametric )
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END_CLASS
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/*
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@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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CLASS_DECLARATION(idPhysics_Actor, idPhysics_Player)
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END_CLASS
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// movement parameters
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const float PM_STOPSPEED = 100.0f;
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@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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CLASS_DECLARATION(idPhysics_Base, idPhysics_RigidBody)
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END_CLASS
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const float STOP_SPEED = 10.0f;
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@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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CLASS_DECLARATION( idPhysics, idPhysics_Static )
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END_CLASS
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/*
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================
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@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "../Game_local.h"
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CLASS_DECLARATION( idPhysics, idPhysics_StaticMulti )
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END_CLASS
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staticPState_t defaultState;
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