TypeInfoGen will now autobind doom scripts.

This commit is contained in:
Justin Marshall
2026-05-23 20:50:12 -07:00
parent df82170a67
commit 293942d07c
132 changed files with 7321 additions and 3762 deletions
-2
View File
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
CLASS_DECLARATION( idClass, idForce )
END_CLASS
idList<idForce*> idForce::forceList;
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
CLASS_DECLARATION( idForce, idForce_Constant )
END_CLASS
/*
================
-2
View File
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
CLASS_DECLARATION( idForce, idForce_Drag )
END_CLASS
/*
================
-2
View File
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
CLASS_DECLARATION( idForce, idForce_Field )
END_CLASS
/*
================
-2
View File
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
CLASS_DECLARATION( idForce, idForce_Spring )
END_CLASS
/*
================
-2
View File
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
ABSTRACT_DECLARATION( idClass, idPhysics )
END_CLASS
/*
-2
View File
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
CLASS_DECLARATION(idPhysics_Base, idPhysics_AF)
END_CLASS
const float ERROR_REDUCTION = 0.5f;
const float ERROR_REDUCTION_MAX = 256.0f;
-2
View File
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
CLASS_DECLARATION( idPhysics_Base, idPhysics_Actor )
END_CLASS
/*
================
-2
View File
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
CLASS_DECLARATION( idPhysics, idPhysics_Base )
END_CLASS
/*
================
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
CLASS_DECLARATION(idPhysics_Actor, idPhysics_Monster)
END_CLASS
const float OVERCLIP = 1.001f;
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
CLASS_DECLARATION( idPhysics_Base, idPhysics_Parametric )
END_CLASS
/*
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
CLASS_DECLARATION(idPhysics_Actor, idPhysics_Player)
END_CLASS
// movement parameters
const float PM_STOPSPEED = 100.0f;
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
CLASS_DECLARATION(idPhysics_Base, idPhysics_RigidBody)
END_CLASS
const float STOP_SPEED = 10.0f;
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
CLASS_DECLARATION( idPhysics, idPhysics_Static )
END_CLASS
/*
================
@@ -31,8 +31,6 @@ If you have questions concerning this license or the applicable additional terms
#include "../Game_local.h"
CLASS_DECLARATION( idPhysics, idPhysics_StaticMulti )
END_CLASS
staticPState_t defaultState;