TypeInfoGen will now autobind doom scripts.

This commit is contained in:
Justin Marshall
2026-05-23 20:50:12 -07:00
parent df82170a67
commit 293942d07c
132 changed files with 7321 additions and 3762 deletions
@@ -6,8 +6,6 @@
#include "../Game_local.h"
CLASS_DECLARATION( rvmMonsterBase, rvmMonsterZombieBase )
END_CLASS
stateResult_t rvmMonsterZombieBase::RunStateByName( const char* stateName, stateParms_t* parms ) {
AI_DISPATCH_STATE( "state_Killed", state_Killed );