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TypeInfoGen will now autobind doom scripts.
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@@ -6,8 +6,6 @@
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#include "../Game_local.h"
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CLASS_DECLARATION( rvmMonsterBase, rvmMonsterZombieBase )
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END_CLASS
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stateResult_t rvmMonsterZombieBase::RunStateByName( const char* stateName, stateParms_t* parms ) {
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AI_DISPATCH_STATE( "state_Killed", state_Killed );
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