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TypeInfoGen will now autobind doom scripts.
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@@ -6,8 +6,6 @@
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#include "../Game_local.h"
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CLASS_DECLARATION( rvmMonsterBase, rvmMonsterDemonHellknight )
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END_CLASS
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rvmMonsterDemonHellknight::rvmMonsterDemonHellknight() {
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nextDodge = 0.0f;
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