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TypeInfoGen will now autobind doom scripts.
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@@ -6,8 +6,6 @@
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#include "../Game_local.h"
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CLASS_DECLARATION( rvmMonsterBase, rvmMonsterDemonCherub )
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END_CLASS
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rvmMonsterDemonCherub::rvmMonsterDemonCherub() {
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explode = false;
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