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TypeInfoGen will now autobind doom scripts.
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@@ -44,10 +44,6 @@ idWorldspawn
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Every map should have exactly one worldspawn.
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================
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*/
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CLASS_DECLARATION( idEntity, idWorldspawn )
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EVENT( EV_Remove, idWorldspawn::Event_Remove )
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EVENT( EV_SafeRemove, idWorldspawn::Event_Remove )
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END_CLASS
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static renderGlobalFogMode_t ParseGlobalFogMode( const char *mode ) {
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if ( !idStr::Icmp( mode, "linear" ) ) {
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