TypeInfoGen will now autobind doom scripts.

This commit is contained in:
Justin Marshall
2026-05-23 20:50:12 -07:00
parent df82170a67
commit 293942d07c
132 changed files with 7321 additions and 3762 deletions
+1 -1
View File
@@ -40,7 +40,6 @@ class idWeapon;
===============================================================================
*/
extern const idEventDef EV_Weapon_State;
typedef int ammo_t;
static const int AMMO_NUMTYPES = 16;
@@ -475,6 +474,7 @@ private:
public:
void Event_Grabber(int enable);
int Event_GrabberHasTarget();
ID_SCRIPT_EVENT( "grabberGrabDistance", 0 )
void Event_GrabberSetGrabDistance(float dist);
void Event_LaunchProjectilesEllipse(int num_projectiles, float spreada, float spreadb, float fuseOffset, float power);
void Event_LaunchPowerup(const char* powerup, float duration, int useAmmo);