mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-20 04:30:12 +02:00
TypeInfoGen will now autobind doom scripts.
This commit is contained in:
@@ -40,7 +40,6 @@ class idWeapon;
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
extern const idEventDef EV_Weapon_State;
|
||||
|
||||
typedef int ammo_t;
|
||||
static const int AMMO_NUMTYPES = 16;
|
||||
@@ -475,6 +474,7 @@ private:
|
||||
public:
|
||||
void Event_Grabber(int enable);
|
||||
int Event_GrabberHasTarget();
|
||||
ID_SCRIPT_EVENT( "grabberGrabDistance", 0 )
|
||||
void Event_GrabberSetGrabDistance(float dist);
|
||||
void Event_LaunchProjectilesEllipse(int num_projectiles, float spreada, float spreadb, float fuseOffset, float power);
|
||||
void Event_LaunchPowerup(const char* powerup, float duration, int useAmmo);
|
||||
|
||||
Reference in New Issue
Block a user