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https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 02:58:46 +02:00
TypeInfoGen will now autobind doom scripts.
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@@ -39,33 +39,7 @@ If you have questions concerning this license or the applicable additional terms
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===============================================================================
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*/
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const idEventDef EV_Light_SetShader( "setShader", "s" );
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const idEventDef EV_Light_GetLightParm( "getLightParm", "d", 'f' );
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const idEventDef EV_Light_SetLightParm( "setLightParm", "df" );
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const idEventDef EV_Light_SetLightParms( "setLightParms", "ffff" );
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const idEventDef EV_Light_SetRadiusXYZ( "setRadiusXYZ", "fff" );
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const idEventDef EV_Light_SetRadius( "setRadius", "f" );
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const idEventDef EV_Light_On( "On", NULL );
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const idEventDef EV_Light_Off( "Off", NULL );
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const idEventDef EV_Light_FadeOut( "fadeOutLight", "f" );
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const idEventDef EV_Light_FadeIn( "fadeInLight", "f" );
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CLASS_DECLARATION( idEntity, idLight )
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EVENT( EV_Light_SetShader, idLight::Event_SetShader )
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EVENT( EV_Light_GetLightParm, idLight::Event_GetLightParm )
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EVENT( EV_Light_SetLightParm, idLight::Event_SetLightParm )
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EVENT( EV_Light_SetLightParms, idLight::Event_SetLightParms )
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EVENT( EV_Light_SetRadiusXYZ, idLight::Event_SetRadiusXYZ )
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EVENT( EV_Light_SetRadius, idLight::Event_SetRadius )
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EVENT( EV_Hide, idLight::Event_Hide )
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EVENT( EV_Show, idLight::Event_Show )
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EVENT( EV_Light_On, idLight::Event_On )
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EVENT( EV_Light_Off, idLight::Event_Off )
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EVENT( EV_Activate, idLight::Event_ToggleOnOff )
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EVENT( EV_PostSpawn, idLight::Event_SetSoundHandles )
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EVENT( EV_Light_FadeOut, idLight::Event_FadeOut )
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EVENT( EV_Light_FadeIn, idLight::Event_FadeIn )
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END_CLASS
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/*
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