TypeInfoGen will now autobind doom scripts.

This commit is contained in:
Justin Marshall
2026-05-23 20:50:12 -07:00
parent df82170a67
commit 293942d07c
132 changed files with 7321 additions and 3762 deletions
+6
View File
@@ -37,6 +37,11 @@ If you have questions concerning this license or the applicable additional terms
===============================================================================
*/
#ifndef ID_TYPEINFO
#define ID_SCRIPT_EVENT( name, returnType ) /* typeinfogen_tag */
#define ID_STATE_FUNCTION(name)
#endif
#define LAGO_IMG_WIDTH 64
#define LAGO_IMG_HEIGHT 64
#define LAGO_WIDTH 64
@@ -779,6 +784,7 @@ const int CINEMATIC_SKIP_DELAY = SEC2MS( 2.0f );
#include "ai/AI.h"
#include "anim/Anim_Testmodel.h"
#include "gamesys/TypeInfoGen_Events.h"
#include "script/Script_Compiler.h"
#include "script/Script_Interpreter.h"
#include "script/Script_Thread.h"