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TypeInfoGen will now autobind doom scripts.
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@@ -37,6 +37,11 @@ If you have questions concerning this license or the applicable additional terms
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===============================================================================
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*/
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#ifndef ID_TYPEINFO
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#define ID_SCRIPT_EVENT( name, returnType ) /* typeinfogen_tag */
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#define ID_STATE_FUNCTION(name)
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#endif
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#define LAGO_IMG_WIDTH 64
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#define LAGO_IMG_HEIGHT 64
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#define LAGO_WIDTH 64
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@@ -779,6 +784,7 @@ const int CINEMATIC_SKIP_DELAY = SEC2MS( 2.0f );
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#include "ai/AI.h"
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#include "anim/Anim_Testmodel.h"
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#include "gamesys/TypeInfoGen_Events.h"
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#include "script/Script_Compiler.h"
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#include "script/Script_Interpreter.h"
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#include "script/Script_Thread.h"
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