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TypeInfoGen will now autobind doom scripts.
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@@ -123,7 +123,9 @@ private:
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void CreateFractures( const idRenderModel *renderModel );
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void FindNeighbours( void );
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ID_SCRIPT_EVENT( "activate", 0 )
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void Event_Activate( idEntity *activator );
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ID_SCRIPT_EVENT( "<touch>", 0 )
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void Event_Touch( idEntity *other, trace_t *trace );
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};
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