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TypeInfoGen will now autobind doom scripts.
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@@ -32,10 +32,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "Game_local.h"
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CLASS_DECLARATION( idEntity, idBrittleFracture )
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EVENT( EV_Activate, idBrittleFracture::Event_Activate )
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EVENT( EV_Touch, idBrittleFracture::Event_Touch )
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END_CLASS
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const int SHARD_ALIVE_TIME = 5000;
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const int SHARD_FADE_START = 2000;
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