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Lots of mesh fixes for e3.
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@@ -91,7 +91,7 @@ joints {
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"L_cheek" 71 ( 5.634369 1.233964 69.704140 ) ( -0.500000 -0.500000 -0.500000 ) // head
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"R_cheek" 71 ( 5.634369 -1.220586 69.705910 ) ( -0.500000 -0.500000 -0.500000 ) // head
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"Body" 0 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 -0.707107 ) // origin
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"Body2" 85 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 -0.707107 ) // Body
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"Body2" 85 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 1.000000 ) // Body
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}
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mesh {
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