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Lots of mesh fixes for e3.
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@@ -86,11 +86,11 @@ hierarchy {
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}
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bounds {
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( -11.117200 -35.562500 -0.882800 ) ( 11.476600 36.140600 75.945300 )
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( -11.117200 -35.562500 -0.882800 ) ( 11.476600 36.140600 75.945300 )
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( -11.117200 -35.562500 -0.882800 ) ( 11.476600 36.140600 75.945300 )
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( -11.117200 -35.562500 -0.882800 ) ( 11.476600 36.140600 75.945300 )
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( -11.117200 -35.562500 -0.882800 ) ( 11.476600 36.140600 75.945300 )
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( -17.781200 -35.562500 -80.515600 ) ( 40.336000 36.140600 75.945300 )
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( -17.781200 -35.562500 -80.515600 ) ( 40.336000 36.140600 75.945300 )
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( -17.781200 -35.562500 -80.515600 ) ( 40.336000 36.140600 75.945300 )
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( -17.781200 -35.562500 -80.515600 ) ( 40.336000 36.140600 75.945300 )
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( -17.781200 -35.562500 -80.515600 ) ( 40.336000 36.140600 75.945300 )
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}
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baseframe {
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