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Lots of mesh fixes for e3.
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@@ -98,8 +98,8 @@ hierarchy {
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}
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bounds {
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( -30.640600 -12.593800 -0.312500 ) ( 10.812500 16.523400 53.203100 )
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( -30.914100 -12.335900 -0.312500 ) ( 6.929700 16.367200 53.671900 )
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( -30.640600 -22.182905 -55.337943 ) ( 39.367413 30.074751 53.203100 )
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( -32.196160 -19.963644 -55.918676 ) ( 34.048660 32.106900 53.671900 )
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}
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baseframe {
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