From 205e9b8b1d0738f5919f4b29364a6a11d08939de Mon Sep 17 00:00:00 2001 From: Justin Marshall Date: Thu, 7 May 2026 21:53:08 -0700 Subject: [PATCH] Fixed a bug were MD5 meshes bottom level accel struct was updated twice. --- neo/renderer/tr_light.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/neo/renderer/tr_light.cpp b/neo/renderer/tr_light.cpp index a8f962ba..7f55f3e9 100644 --- a/neo/renderer/tr_light.cpp +++ b/neo/renderer/tr_light.cpp @@ -1093,8 +1093,6 @@ idRenderModel *R_EntityDefDynamicModel( idRenderEntityLocal *def ) { idRenderModelStatic* staticMesh = (idRenderModelStatic*)def->cachedDynamicModel; if (staticMesh) { - staticMesh->UpdateDXR(def->dxrBottomAccelStruct); - float dxrTransformMatrix[16]; staticMesh->UpdateDXR(def->dxrBottomAccelStruct); RB_CopyModelMatrixToDXRTransform(def->modelMatrix, dxrTransformMatrix);