Fixed depth offset and added brightness controls to the tone mapper(r_brightnesspt).

This commit is contained in:
Justin Marshall
2026-05-14 09:45:14 -07:00
parent ef706b8cc3
commit 16bd1baf35
6 changed files with 201 additions and 16 deletions
+4 -1
View File
@@ -2322,4 +2322,7 @@ void APIENTRY glHideAllTopLevelAccelStructures(
glRaytracingSceneHandle_t scene);
void APIENTRY glShowAllTopLevelAccelStructures(
glRaytracingSceneHandle_t scene);
glRaytracingSceneHandle_t scene);
void QD3D12_SetUpscalerSharpness(float sharpness);
void QD3D12_SetToneMapBrightness(float brightness);