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Fixed depth offset and added brightness controls to the tone mapper(r_brightnesspt).
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@@ -2322,4 +2322,7 @@ void APIENTRY glHideAllTopLevelAccelStructures(
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glRaytracingSceneHandle_t scene);
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void APIENTRY glShowAllTopLevelAccelStructures(
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glRaytracingSceneHandle_t scene);
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glRaytracingSceneHandle_t scene);
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void QD3D12_SetUpscalerSharpness(float sharpness);
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void QD3D12_SetToneMapBrightness(float brightness);
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