Removed legacy AAS from Doom, cleaned up naming.

This commit is contained in:
Justin Marshall
2026-05-22 22:26:19 -07:00
parent b0788b922e
commit 164a6e1f48
53 changed files with 912 additions and 613 deletions
+15 -15
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="AI">
@@ -24,16 +24,16 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="game\ai\AAS.cpp">
<ClCompile Include="game\ai\NAV.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\ai\AAS_debug.cpp">
<ClCompile Include="game\ai\NAV_debug.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\ai\AAS_pathing.cpp">
<ClCompile Include="game\ai\NAV_pathing.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\ai\AAS_routing.cpp">
<ClCompile Include="game\ai\NAV_routing.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\ai\RecastNavMesh.cpp">
@@ -270,24 +270,24 @@
<ClCompile Include="game\bots\BotAI_SeekLTG.cpp">
<Filter>Bots</Filter>
</ClCompile>
<ClCompile Include="game\ai\AASCallback_FindCoverArea.cpp">
<ClCompile Include="game\ai\NAVCallback_FindCoverArea.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\ai\AASCallback_AvoidLocation.cpp">
<ClCompile Include="game\ai\NAVCallback_AvoidLocation.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\ai\AASCallback_FindAreaOutOfRange.cpp">
<ClCompile Include="game\ai\NAVCallback_FindAreaOutOfRange.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\ai\AASCallback_FindAttackPosition.cpp">
<ClCompile Include="game\ai\NAVCallback_FindAttackPosition.cpp">
<Filter>AI</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="game\ai\AAS.h">
<ClInclude Include="game\ai\NAV.h">
<Filter>AI</Filter>
</ClInclude>
<ClInclude Include="game\ai\AAS_local.h">
<ClInclude Include="game\ai\NAV_local.h">
<Filter>AI</Filter>
</ClInclude>
<ClInclude Include="game\ai\RecastNavMesh.h">
@@ -482,16 +482,16 @@
<ClInclude Include="game\bots\Bot_weights.h">
<Filter>Bots</Filter>
</ClInclude>
<ClInclude Include="game\ai\AASCallback_FindCoverArea.h">
<ClInclude Include="game\ai\NAVCallback_FindCoverArea.h">
<Filter>AI</Filter>
</ClInclude>
<ClInclude Include="game\ai\AASCallback_AvoidLocation.h">
<ClInclude Include="game\ai\NAVCallback_AvoidLocation.h">
<Filter>AI</Filter>
</ClInclude>
<ClInclude Include="game\ai\AASCallback_FindAreaOutOfRange.h">
<ClInclude Include="game\ai\NAVCallback_FindAreaOutOfRange.h">
<Filter>AI</Filter>
</ClInclude>
<ClInclude Include="game\ai\AASCallback_FindAttackPosition.h">
<ClInclude Include="game\ai\NAVCallback_FindAttackPosition.h">
<Filter>AI</Filter>
</ClInclude>
</ItemGroup>