mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-20 04:30:12 +02:00
Removed legacy AAS from Doom, cleaned up naming.
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="AI">
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@@ -24,16 +24,16 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="game\ai\AAS.cpp">
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<ClCompile Include="game\ai\NAV.cpp">
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<Filter>AI</Filter>
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</ClCompile>
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<ClCompile Include="game\ai\AAS_debug.cpp">
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<ClCompile Include="game\ai\NAV_debug.cpp">
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<Filter>AI</Filter>
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</ClCompile>
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<ClCompile Include="game\ai\AAS_pathing.cpp">
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<ClCompile Include="game\ai\NAV_pathing.cpp">
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<Filter>AI</Filter>
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</ClCompile>
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<ClCompile Include="game\ai\AAS_routing.cpp">
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<ClCompile Include="game\ai\NAV_routing.cpp">
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<Filter>AI</Filter>
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</ClCompile>
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<ClCompile Include="game\ai\RecastNavMesh.cpp">
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@@ -270,24 +270,24 @@
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<ClCompile Include="game\bots\BotAI_SeekLTG.cpp">
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<Filter>Bots</Filter>
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</ClCompile>
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<ClCompile Include="game\ai\AASCallback_FindCoverArea.cpp">
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<ClCompile Include="game\ai\NAVCallback_FindCoverArea.cpp">
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<Filter>AI</Filter>
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</ClCompile>
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<ClCompile Include="game\ai\AASCallback_AvoidLocation.cpp">
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<ClCompile Include="game\ai\NAVCallback_AvoidLocation.cpp">
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<Filter>AI</Filter>
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</ClCompile>
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<ClCompile Include="game\ai\AASCallback_FindAreaOutOfRange.cpp">
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<ClCompile Include="game\ai\NAVCallback_FindAreaOutOfRange.cpp">
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<Filter>AI</Filter>
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</ClCompile>
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<ClCompile Include="game\ai\AASCallback_FindAttackPosition.cpp">
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<ClCompile Include="game\ai\NAVCallback_FindAttackPosition.cpp">
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<Filter>AI</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="game\ai\AAS.h">
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<ClInclude Include="game\ai\NAV.h">
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<Filter>AI</Filter>
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</ClInclude>
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<ClInclude Include="game\ai\AAS_local.h">
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<ClInclude Include="game\ai\NAV_local.h">
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<Filter>AI</Filter>
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</ClInclude>
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<ClInclude Include="game\ai\RecastNavMesh.h">
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@@ -482,16 +482,16 @@
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<ClInclude Include="game\bots\Bot_weights.h">
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<Filter>Bots</Filter>
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</ClInclude>
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<ClInclude Include="game\ai\AASCallback_FindCoverArea.h">
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<ClInclude Include="game\ai\NAVCallback_FindCoverArea.h">
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<Filter>AI</Filter>
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</ClInclude>
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<ClInclude Include="game\ai\AASCallback_AvoidLocation.h">
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<ClInclude Include="game\ai\NAVCallback_AvoidLocation.h">
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<Filter>AI</Filter>
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</ClInclude>
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<ClInclude Include="game\ai\AASCallback_FindAreaOutOfRange.h">
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<ClInclude Include="game\ai\NAVCallback_FindAreaOutOfRange.h">
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<Filter>AI</Filter>
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</ClInclude>
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<ClInclude Include="game\ai\AASCallback_FindAttackPosition.h">
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<ClInclude Include="game\ai\NAVCallback_FindAttackPosition.h">
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<Filter>AI</Filter>
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</ClInclude>
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</ItemGroup>
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